[1]
Ayu, K.F., Nurwahidin, M., Fitri, D.M. and Yulianti, D. 2026. Development of Gamification-Based E-Learning Media in a Blended Learning Model to Enhance High School Students’ Motivation in Learning Probability. Indonesian Technology and Education Journal. 4, 2 (Aug. 2026), 169–178. DOI:https://doi.org/10.61255/itej.v4i2.957.