AYU, K. F.; NURWAHIDIN, M.; FITRI, D. M.; YULIANTI, D. Development of Gamification-Based E-Learning Media in a Blended Learning Model to Enhance High School Students’ Motivation in Learning Probability. Indonesian Technology and Education Journal, [S. l.], v. 4, n. 2, p. 169–178, 2026. DOI: 10.61255/itej.v4i2.957. Disponível em: https://journal.diginus.id/ITEJ/article/view/957. Acesso em: 14 aug. 2026.