[1]
D. Rif'iyati, D. Novianti, and M. Muhlisin, “Effectiveness of Gamified Qur’an-Hadith Learning on Cognitive Achievement and Student Engagement: A Sequential Explanatory Mixed-Methods Study in an Islamic Elementary School”, j. pendidik. terap., vol. 4, no. 4, pp. 432–443, Sep. 2026.