https://journal.diginus.id/JUPITER/issue/feedJurnal Pendidikan Terapan2025-01-27T14:01:37+00:00Aminuddinaminuddin@gmail.comOpen Journal Systems<p align="justify"><strong>Jurnal Pendidikan Terapan (JUPITER)</strong> [P-ISSN 2985-3214 | <a href="https://issn.brin.go.id/terbit/detail/20230104591375412" target="_blank" rel="noopener">E-ISSN 2964-3171</a>] publishes articles on various innovation education that are interesting and have an impact on the development of education. </p> <p align="justify">Articles submitted in JUPITER Scientific Journal will be examined by the editorial board. If the article matches the scope and style of writing an JUPITER Scientific Journal, the editorial board will assign the article to the reviewer.</p> <p align="justify">Reviewer's name cannot be seen by the author. The author only sees the review results from the reviewer, so the author must revise the reviewer request. Each article will be reviewed by two reviewers. If one of the reviewers refuses, the decision will be submitted to the editor. If all reviewers receive the article will be published. Articles that do not make revisions will not be published in the JUPITER Scientific Journal.</p>https://journal.diginus.id/JUPITER/article/view/534Program Perencanaan SDN Krembung 1 Guna Meningkatkan Prestasi Peserta Didik2024-12-02T04:18:27+00:00Azizatur Rohmahazizaturrohmah240919@gmail.comAndhika Pramudya2@gmail.comGalih Rachmad Pratama3@gmail.comLikfatmawati Maslakah3@gmail.com<p>Penelitian ini mengkaji program perencanaan pendidikan yang diterapkan di SDN Krembung 1 di Sidoarjo. Tujuan dari perencanaan pendidikan ini ialah untuk meningkatkan prestasi para peserta didik, baik dibidang akademik maupun non-akdemik, serta mengembangkan kualitas guru pengajar. Metode yang digunakan ialah pendekatan kualitatif, dengan melakukan kajian Pustaka dan observasi langsung dengan mewawancari kepala sekolah serta guru-guru. Hasil penelitian menunjukkan bahwa SDN Krembung 1 telah Menyusun rencana jangka Panjang menengah (3-5 tahun) yang berfokus pada dua program utama. Pertama, Asesmen Diagnostik, yang membantu guru memahami kemampuan awal siswa dan menyesuaikan metode pembelajaran. Kedua, program P5 yang bertujuan mengembangkan karakter siswa sesuai nilai-nilai Pancasila. Untuk meningkatkan prestasi akademik, sekolah menerapkan strategi motivasi dan metode pembelajaran yang menarik. Sedangkan untuk prestasi non-akademik, sekolah menyediakan kegiatan ekstrakulikuler yang disesuaikan dengan minat dan bakat siswa. Penelitian ini juga mengungkapkan pentingnya Kerjasama dengan pihak luar sekolah seperti LSM, Puskesmas, dan Kepolisian dalam meningkatkan kualitas pendidikan. Kerjasama ini mencakup pengembangan perpustakaan, penyuluhan Kesehatan, dan pencegahan kekerasan disekolah. Selain itu, sekolah juga focus pada pengembangan kompetensi guru melalui pelatihan dan Program Pengembangan Koprofesian Berkelanjutan (PKB). Strategi ini bertujuan meningkatkan kualitas pengajaran dan memastikan guru selalu mengikuti perkembangan terbaru dalam dunia pendidikan. Perencanaan pendidikan yang komperhensif dan adaptif terhadao perubahan zaman, didukung oleh Kerjasama dengan berbagai pihak, dan pengembangan kompetensi guru dapat memberikan konstrubusi yang signifikan dalam meningkatkan kualitas pendidikan dan prestasi siswa di SDN Krembung 1.</p>2025-01-25T00:00:00+00:00Copyright (c) 2025 Azizatur Rohmah, Andhika Pramudya, Galih Rachmad Pratama, Likfatmawati Maslakahhttps://journal.diginus.id/JUPITER/article/view/518Pengembangan Media Pembelajaran Multiplatform Simulasi Instalasi Sistem Operasi Menggunakan Unity Engine2024-10-31T06:01:41+00:00Riana T. Mangesariana.tankin@unm.ac.idMuhammad Fadhil Hisyammfhisyam5@gmail.comEdi Suhardi Rahmanedisuhardi@unm.ac.id<p>This study aims to determine the validation results of developing a multiplatform learning media for Operating System Installation Simulation using Unity Engine, to understand user feedback on the developed multiplatform learning media for Operating System Installation Simulation using Unity Engine, and to evaluate the effectiveness of the developed multiplatform learning media. This research follows a Research and Development (R&D) approach, utilizing the ADDIE model for media development. Data collection techniques include interviews, questionnaires, documentation, and tests. The outcome is a learning media product for simulating the installation of the Windows 10 operating system, available on multiple platforms specifically Windows desktop and Android mobile offering a feasible, highly effective tool for learning. The feasibility of this learning media was assessed based on validation results from media and subject matter experts, which indicated a feasible rating. User responses in both small and large groups were highly positive. The effectiveness test showed a classical completion rate above the standard, with average simulation times closely matching real-case scenarios, affirming the effectiveness of this learning media.</p>2024-01-27T00:00:00+00:00Copyright (c) 2024 Riana T. Mangesa, Muhammad Fadhil Hisyam, Edi Suhardi Rahmanhttps://journal.diginus.id/JUPITER/article/view/558Development of Company Profile Book as a Media Introduction to the Department of Informatics and Computer Engineering, Faculty of Engineering, Makassar State University2025-01-21T13:15:39+00:00Renaldy Junedyrenaldydjunaeidi@gmail.comMuh. Yusuf Mappeassemappeasseyusuf@unm.ac.idMustari S. Lamadamustarilamada@gmail.com<p>This study aims to determine the results of testing, effectiveness, and application of company profile book development as an introduction media for the Department of Informatics and Computer Engineering, Faculty of Engineering, Makassar State University. This research is a Research and Development (R&D) development using a 4-D model (define, design, develop, disseminate). Data collection instruments used questionnaires and validation test sheets. The data analysis technique used in this research is quantitative descriptive analysis in the form of percentages. The results showed that the development of a company profile book as an introduction media for the Department of Informatics and Computer Engineering, Faculty of Engineering, Makassar State University, obtained a score of 89% in the very practical category from user responses as well as validation tests for material experts and media experts, both included in the feasible category with a score of 1. using the Guttman scale. The Company Profile book was declared effective because in terms of the results of applying the book to students it achieved 96% completeness in the very good category so that it was declared effective. Based on these data it can be concluded that the development of a company profile book as an introduction medium for the Department of Informatics and Computer Engineering, Faculty of Engineering, Makassar State University was accepted and used as an introduction medium for agencies to the general public.</p>2025-01-25T00:00:00+00:00Copyright (c) 2025 Renaldy Junedy, Muh. Yusuf Mappeasse, Mustari S. Lamadahttps://journal.diginus.id/JUPITER/article/view/561Pengaruh Cyberbullying terhadap Self-Esteem Mahasiswa: Dampak Psikologis yang Menghantui di Era Digital2025-01-27T14:01:37+00:00Muh.Dzaky Aziziyah Hernawandzakytop@gmail.comM.Raul Fajr Gibran Airosraulgibran14050@gmail.comHajar Dewantarahajardewantara@unm.ac.id<p>Cyberbullying menjadi permasalahan penting di era digital, dengan dampak yang merugikan kesehatan mental mahasiswa. Penelitian ini bertujuan untuk menganalisis pengaruh cyberbullying terhadap Self-Esteem mahasiswa dan dampak psikologisnya. Desain penelitian yang digunakan adalah cross-sectional dengan sampel mahasiswa dari berbagai universitas di Makassar. Data dikumpulkan menggunakan kuesioner berbasis skala Likert dan dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa meskipun kesadaran mahasiswa terhadap cyberbullying cukup tinggi, pengalaman pribadi mereka dengan fenomena ini relatif rendah. Mahasiswa mengakui dampak negatif cyberbullying terhadap kesehatan mental dan prestasi akademik, namun hanya sedikit yang terlibat langsung dalam kasus tersebut. Temuan ini menunjukkan perlunya peningkatan edukasi, kebijakan pencegahan, dan dukungan kampus untuk mengurangi dampak negatif cyberbullying dan meningkatkan respons mahasiswa terhadap isu ini. Penelitian ini memberikan kontribusi untuk menciptakan lingkungan digital yang lebih aman dan mendukung kesejahteraan mental mahasiswa.</p>2025-01-27T00:00:00+00:00Copyright (c) 2025 Muh.Dzaky Aziziyah Hernawan, M.Raul Fajr Gibran Airos, Hajar Dewantarahttps://journal.diginus.id/JUPITER/article/view/555Pengaruh Hipersekuritisasi dan Praktik Keamanan Siber Harian Terhadap Kepatuhan Mahasiswa dalam Menghadapi Ancaman Digital2025-01-27T14:00:50+00:00Algi Fahrizalalgifahrizal01012002@gmail.comMuh Fikri Ainul Yakinpampank79@gmail.comHajar Dewantarahajardewantara@unm.ac.idAndi Naila Quin Azisah Alisyahbanaandinaila@unpatompo.ac.idDiarra Salimsalimdiarra@gmail.com<p>While advances in information technology have many benefits, they also increase cybersecurity risks, especially for students. The purpose of this study was to see how hypersecuritization and daily cybersecurity practices affect students' compliance with digital security policies. This descriptive quantitative study involved 94 students from various majors, and data was collected through an online survey that used a five-level Likert scale. The results showed that hypersecuritization had a mean score of 4.04, which indicates that people are very wary of cyber threats. The mean score of 4.01 for daily cybersecurity practices indicates positive behaviors such as the use of two-factor authentication and device updates. Although more flexible policies are needed, the mean score of 3.86 indicates a fairly high acceptance of cybersecurity policies. This study found that to improve students' knowledge and compliance about cybersecurity, education-based methods and more inclusive policies are needed.</p>2025-01-31T00:00:00+00:00Copyright (c) 2025 Algi Fahrizal algi, Muh Fikri Ainul Yakin, Hajar Dewantara, Andi Naila Quin Azisah Alisyahbana, Diarra Salim