The Effectiveness of Teams Games Tournament (TGT) Based on Paired Cards on Elementary School Students' Critical Thinking Skills in Fraction Material
DOI:
https://doi.org/10.61255/jupiter.v4i2.1093Keywords:
TGT Learning Model, Paired Cards, Critical Thinking Skills, Elementary SchoolAbstract
This study aims to analyze the effectiveness of the Teams Games Tournament (TGT) learning model based on paired cards on elementary school students' critical thinking skills in fractions. This study used a quantitative approach with a quasi-experimental method and a matching-only pretest-posttest control group design. The sampling technique used was cluster random sampling, with a sample size of 78 students, consisting of 40 students in the experimental group and 38 students in the control group. Data collection was conducted using a critical thinking ability essay test containing indicators for interpretation, analysis, and evaluation. Data analysis was carried out using normality test, homogeneity test, N-gain test, and independent sample t-test assisted by SPSS Statistics 25. The results of the study showed that the paired card-based TGT model had a positive influence on the critical thinking skills of elementary school students with a significance value of 0.001 in the independent sample t-test. The experimental group achieved a higher increase in critical thinking skills (0.7048) compared to the control group (0.6090). Learning activities involving group discussions, educational games, and tournaments can increase student engagement in the mathematics learning process. This research shows that game-based cooperative learning models can be used as an alternative mathematics learning strategy to develop elementary school students' critical thinking skills. Furthermore, the use of matching cards can help create more active, collaborative, and meaningful learning. This study integrates the Teams Games Tournament (TGT) model with paired card media in elementary school mathematics learning to improve students' critical thinking skills on fraction material, which has been limitedly studied in previous studies.
Abstract views: 4
,
PDF downloads: 3
Downloads
References
Aini, M., Ridianingsih, D. S., & Yunitasari, I. (2022). Efektivitas Model Pembelajaran Project Based Learning (Pjbl) Berbasis Stemterhadap Keterampilan Berpikir Kritis Siswa. Jurnal Kiprah Pendidikan, 1(4), 247–253. https://doi.org/10.33578/kpd.v1i4.118
Amalia, A., Puspita Rini, C., & Amaliyah, A. (2021). Analisis Kemampuan Berpikir Kritis Murid Kelas V Dalam Pembelajaran Ipa Di Sdn Karang Tengah 11 Kota Tangerang. Sibatik Journal: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan, 1(1), 33–44. https://doi.org/10.54443/sibatik.v1i1.4
Andini, N. R., Ita,Y., Rohman, Y., & Laras, S. (2023). Analisis Persepsi Murid Terhadap Pentingnya Matematika Dalam Kehidupan Sehari-hari Di Dua Kelas SMAN 1 Cigugur. IMEIJ: Indo-MathEdu Intellectuals Journal, 4(3), 2193-2200. http://doi.org/10.54373/imeij.v4i3.4
Aprianti, Y., Ramdani, I. L. A., Ali, M., Rifki, M., & Utomo, R. B. (2025). Perspektif Teori Konstruktivisme Vygotsky terhadap kemampuan bersosialisasi siswa slow learner di sekolah dasar inklusi. DWIJA CENDEKIA: Jurnal Riset Pedagogik, 9(1), 135-147.
Apriliana, N., & Arini, N. W. (2024). Pengembangan Media Kartu Berpasangan untuk Memperkenalkan Makna Ungkapan pada Murid Kelas II Sekolah Dasar. Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah,, 14(1), 32-39. https://doi.org/10.23969/literasi.v14i1.9152
Arini, A. D., & Sukriono, D. (2024). Peningkatan Motivasi dan Pemahaman PPKN Murid SMP melalui Implementasi Model PBL Berbasis TGT. Journal of Innovation and Teacher Professionalism, 3(2), 248–259. https://doi.org/10.17977/um084v3i22025p248-259
Dahlia, A. P. (2020). Pengaruh Interactive Learning terhadap Minat Belajar Murid pada Penjumlahan Operasi Hitung Bilangan Bulat. PEDADIDAKTIKA : Jurnal Ilmiah , 7(4), 32–41. https://doi.org/10.17509/pedadidaktika.v7i4.30129
Dewi, S., & Nurhafsah. (2020). Pentingnya Kemampuan Berpikir Kritis dalam Pembelajaran Abad 21. Jurnal Pendidikan, 8(2), 135–142.
Dores ,S.Pd., M.Pd, O. J., Wibowo, D. C., & Susanti, S. (2020). Analisis Kemampuan Berpikir Kritis Siswa Pada Mata Pelajaran Matematika. J-PiMat : Jurnal Pendidikan Matematika, 2(2), 242–254. https://doi.org/10.31932/j-pimat.v2i2.889
Eliani, N., & Apriza, B. (2025). Media Pembelajaran Matematika Dan Manfaatnya Di SD Negeri 3 Gedung Sari. Griya Cendikia, 10(1), 348-353.
Fatmawati, R., & Siregar, T. J. (2026). Pengaruh model game-based learning terhadap kemampuan berpikir kritis matematis siswa pada materi bangun ruang sisi datar. Jurnal Pendidikan Matematika dan Sains, 14(1), 131-140.
Fraenkel, J. R., & Wallen, E. N. (2011). How to Design and Evaluate Research in Education. New York: McGraw-Hill.
Harahap, S. D., & Lestari, A. (2024). Matching Card as Instructional Media for ELT. Journal of English Education, Linguistics, Literature, and Language Learning and Teaching,, 1(2), 33-36. https://doi.org/10.56854/jee.v1i2.153
Ismiyanti, N., & Joharmawan, R. (2023). Meningkatkan Motivasi Belajar Murid Menggunakan Model Pembelajaran Kooperatif Learning Tipe Teams Games Tournament (Tgt) Berbantuan Media Kartu Berpasangan Pada Materi Sel Kelas Viii Smp. VEKTOR: Jurnal Pendidikan IPA, 04, 30–38. https://doi.org/10.35719/vektor.v4i01.94
Kemendikbudristek. (2023, Desember 5). PISA 2022 dan Pemulihan Pembelajaran di Indonesia. Retrieved from https://balaibahasariau.kemdikbud.go.id/wp-content/uploads/2023/12/LAPORAN-PISA-KEMENDIKBUDRISTEK.pdf
Kementerian Pendidikan dan Kebudayaan Republik Indonesia. (2016). Peraturan Menteri Pendidikan dan Kebudayaan Nomor 22 Tahun 2016 tentang Standar Proses Pendidikan Dasar dan Menengah. Jakarta: Kemendikbud.
Lail, T. H., Afiani, K. D. A., & Wahyuni, H. I. (2025). Implementasi Model Teams Games Tournament (TGT) berbasis Media Snake and Ladders Carpet dalam Pembelajaran Matematika di Sekolah Dasar. Jurnal Pendidikan Dan Pembelajaran Indonesia (JPPI), 5(2), 566–578. https://doi.org/10.53299/jppi.v5i2.1273
Liang, S. (2021). Group Formation Finding Your Matching Card in a Collaborative Learning Classroom. In 7th International Conference on Higher Education Advances (HEAd'21): Editorial Universitat Politècnica de València., 545- 553. 10.4995/HEAd21.2021.12786
Listiyani, M., & Chamdani, R. H. (2020). The Application Of Team Games Tournament (TGT) Model with Multimedia to Improve Sosial Science Learning Outcomes of Theme ‘Momets in Life’to Fifth Grade Students of SDN 5 Bumirejo in 2019/2020. Kalam Cendekia: Jurnal Ilmiah Kependidikan, 8(3), 463-469.
Mao, W., Cui, Y., Chiu, M. M., & Lei, H. (2021). Effects of Game-Based Learning on Students ’ Critical Thinking : A Meta-Analysis. 3663. https://doi.org/10.1177/07356331211007098
Nadhiroh, S., & Anshori, I. (2023). Implementasi Kurikulum Merdeka Belajar Dalam Pembelajaran Pendidikan Agama Islam. 4(1), 56–68.
Nisa, Z. L., Ardiansyah, L., & Rahmawati, I. (2024). Pengembangan Model Pembelajaran Team Games Tournament (Tgt) Dalam Meningkatkan Pemahaman Siswa Pada Pembelajaran Ipas Kelas Iv Di Sdn 1 Beluk. Global Education Trends, 2(1).
Nitbani, S. (2020). Perspektif Teori Kognitif Sosial Dalam Pengembangan Pembelajaran Dengan Model Pembelajaran Team Games Tournament (Tgt). Jurnal Lazuardi, 3(1), 328-343.
Palupi, I. D. R., & Rahayu, T. S. (2021). Efektivitas Model Pembelajaran Group Investigation (GI) dan Teams Games Tournament (TGT) Ditinjau dari Kemampuan Berpikir Kritis Matematika. Thinking Skills and Creativity Journal,, 4(1), 10-20. https://doi.org/10.23887/tscj.v4i1.33451
Realitawati, R., Ikrom, F. D., Herawan, E., & Kadarsah, D. (2024). Penerapan 4c skills dalam pembelajaran abad 21 di sekolah dasar. Muallimuna: Jurnal Madrasah Ibtidaiyah, 10(1), 22-32.
Rosyada, R. K., & Waluyaningrum, I. H. (2025). Peningkatan Hasil Belajar Siswa Melalui Media Permainan Edukasi Dengan Model Pembelajaran Tgt (Team Games Tournament) Pada Siswa Kelas III SDN 03 Taman. Jurnal Media Akademik (JMA), 3(5).
Sugiyono. (2022). Metode Penelitian Kuantitatif. Bandung: CV. Alfabeta.
Utami, Y. (2025). Faktor-faktor yang mempengaruhi rendahnya pemahaman konsep matematika pada siswa SD. DIKMAT: Jurnal Pendidikan Matematika, 06(01), 17–21.
Wella Hardilia, I Made Indra Wahyudi, Bonaventura Ganendra Asakatrisna Juhara, & Retno Juwita Sari. (2023). Implementasi Metode Belajar Edu-Fun Sebagai Sarana Penyampaian Materi Bahasa Inggris Pada Murid Kelas Empat Hingga Kelas Enam Di Sekolah Dasar Negeri 1 Baru Desa Adat Pinge. MSJ : Majority Science Journal, 1(1), 08–14. https://doi.org/10.61942/msj.v1i1.3
Wicaksana, P. T. S., Anam, F., & Suharti, S. (2023). Penerapan Model Pembelajaran Problem Based Learning Untuk Meningkatkan Hasil Belajar Murid Mata Pelajaran Matematika SMP Negeri 13 Surabaya. JMER: Journal of Mathematics Education Research, 2(1), 17–22.
Wulansari, A. (2025). Analisis Keefektifan Implementasi Game Based Learning Berbasis Wordwall Untuk Meningkatkan Kemampuan Berfikir Siswa Materi Sistem Ekskresi Manusia Di MAS PP Bina Ulama. JOURNAL OF SCIENCE AND SOCIAL RESEARCH, 8(2), 1272-1279.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Anisa Diah Wardani, Karsono, Sandra Bayu Kurniawan

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.






