Sketchbook Based Digital Art Training at Ranggong Daeng Romo Junior High School, Takalar Regency
DOI:
https://doi.org/10.61255/vokatek.v4i2.1906Keywords:
Digital Art, Creativity, Sketchbook, Training, Junior High SchoolAbstract
This community service activity introduced Autodesk Sketchbook as an accessible medium for digital painting and culturally relevant visual expression at Ranggong Daeng Romo Junior High School, Takalar Regency. The activity involved 30 Grade VIII students selected by the school and was delivered in a multimedia room through orientation, feature demonstrations, guided practice, independent production, presentations, and feedback. The implementation sequence comprised socialization, training, technology application, mentoring, and reflection. The evidence available for this report consists of facilitator field notes, photographs, and student work samples. These materials document students' participation and the use of brushes, layers, color, and export functions to produce digital sketches. Because individual pre-test and post-test sheets, attendance records, and completed scoring rubrics were not available in the archived materials, this article does not calculate the proportion of students meeting a performance threshold and does not make a causal claim about changes in creativity. Its practical contribution is a replicable workshop sequence and a proposed analytical rubric covering ideas and creativity, composition, color use, digital techniques, neatness, and independence. The activity demonstrates the feasibility of introducing digital art literacy through guided practice, while systematic assessment and follow-up training are recommended for future cycles.
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Copyright (c) 2026 Muh Syafruddin Akmal, Sudarmawansyah Nurman, Arjun Subbanul Akbar, Faidhul Inayah, Hutri Handayani Isra

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