Pelatihan Pembuatan Media Pembelajaran Interaktif Berbasis Kahoot Bagi Pendidik di SMAS Islam Ibadurrahman
DOI:
https://doi.org/10.61255/vokatekjpm.v1i3.257Keywords:
Pelatihan, Media Pembelajaran, KahootAbstract
This training activity is motivated by the challenges faced by our partners, namely that most educators primarily use traditional teaching methods, relying on chalkboards and occasionally incorporating PowerPoint slides. A significant number of educators employ lecture-style teaching during the learning process, resulting in a classroom environment that becomes monotonous and causes students to lose focus. Consequently, learners are unable to concentrate on the lessons being delivered in the classroom. Therefore, there is a pressing need for engaging learning media that meet the needs of students and enhance their learning determination. This training program is specifically designed for educators at SMAS Islam Ibadurrahman, as many educators there encounter difficulties in applying various media or applications in teaching, especially in the field of mathematics. The objective of this training is to enhance the educators' ability to utilize existing technology, particularly the Kahoot platform, as a means of teaching. The aim is to make educators more creative and capable of increasing students' interest in learning. The training activities was focus on the used and creation of Kahoot-based learning media. The outcome of this initiative was expected to increased the knowledge and skills of educators at SMAS Islam Ibadurrahman regarding the use of Kahoot as a teaching tool in the classroom.
Downloads
References
Anggraeni, E. D., & Dewi, N. R. (2021). Pengembangan Bahan Ajar Matematika Berbantuan Geogebra Untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Melalui Model Pembelajaran Preprospec Berbantuan TIK Pada Materi Bangun Ruang Sisi Datar. PRISMA, Prosiding Seminar Nasional Matematika, 4(1).
Anzar, S. F., & Mardhatillah. (2017). Analisis Kesulitan Belajar Siswa Pada Pembelajaran Bahasa Indonesia Di Kelas V SD Negeri 20 Meulaboh Kabupaten Aceh Barat Tahun Ajaran 2015/2016. 4(1).
Aurora, A., & Effendi, H. (2019). Pengaruh Penggunaan Media Pembelajaran E-learning terhadap Motivasi Belajar Mahasiswa di Universitas Negeri Padang. JTEV (Jurnal Teknik Elektro Dan Vokasional), 5(2), 11–16.
Batubara, H. H. (2017). Pengembangan Media Pembelajaran Matematika berbasis Android untuk Siswa SD/MI. MUALLIMUNA: Jurnal Madrasah Ibtidaiyah, 3(1), 12–27.
Ekayani, N. L. P. (2017). Pentingnya Penggunaan Media Pembelajaran untuk Meningkatkan Prestasi Belajar Siswa. Jurnal Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha Singaraja, 2(1), 1–11.
Fitriani, F., & Nurjannah, N. (2019). Peranan E-Learning dalam Pembelajaran Matematika Di Sekolah Menengah Pertama (SMP). Journal on Pedagogical Mathematics, 1(2), 102–110. https://ojs.unsulbar.ac.id/index.php/pedamath/article/view/371
Hamimah, Zainil, M., Anita, Y., Helsa, Y., & Kenedi, A. K. (2022). Pelatihan Pengembangan Bahan Ajar Berbasis STEM Sebagai Solusi Pembelajaran Di Masa Pandemi Covid-19 Bagi Guru Sekolah Dasar. Dedication: Jurnal Pengabdian Masyarakat, 6(1), 33–42.
Hardiana, Nurwahidah, Mutahharah, A., & Mytra, P. (2020). Pemanfaatan Geogebra Dalam Mengubah Mindset Rumit Remaja Terhadap Pelajaran Matematika. Prosiding UMY Grace, 1(2).
Ianah, I., & Raharjo, H. (2014). Pengembangan Bahan Ajar Berbasis Komputer dalam Pembelajaran Matematika Pada Pokok Bahasan Kubus dan Balok. Eduma : Mathematics Education Learning and Teaching, 3(2). https://doi.org/10.24235/eduma.v3i2.59
Irwan, I., Luthfi, Z. F., & Waldi, A. (2019). Efektifitas Penggunaan Kahoot ! untuk Meningkatkan Hasil Belajar Siswa [ Effectiveness of Using Kahoot ! to Improve Student Learning Outcomes ]. 8(1), 95–104. https://doi.org/10.21070/pedagogia.v8i1.1866
Janattaka, N. (2022). Pemanfaatan Aplikasi Kahoot Sebagai Media Pembelajaran Matematika Kelas 2 Di SDI Aisyiyah. Arus Jurnal Pendidikan (AJUP), 2(2).
Kamalia, F. F., Basir, M. A., & Ubaidah, N. (2020). Analisis Pemahaman Matematis Siswa Pada Materi Trigonometri. IndoMath: Indonesia Mathematics Education, 3(1), 28–35. https://doi.org/10.30738/indomath.v3i1.6164
Kaswar, A. B., Nurjannah, N., Fathahillah, F., & Andayani, D. D. (2023). PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN PRAKTIS DAN INTERAKTIF UNTUK GURU SMP. GERVASI: Jurnal Pengabdian Kepada Masyarakat, 7(1), 172–180.
Maharani, M., Supriadi, N., & Widyastuti, R. (2018). Media Pembelajaran Matematika Berbasis Kartun untuk Menurunkan Kecemasan Siswa. 1(1), 101–106.
Moto, M. M. (2019). Pengaruh Penggunaan Media Pembelajaran dalam Dunia Pendidikan. Indonesian Journal of Primary Education, 3(1), 20–28.
Novita, L., Sukmanasa, E., & Pratama, M. Y. (2019). Penggunaan Media Pembelajaran Video terhadap Hasil Belajar Siswa SD. Indonesian Journal of Primary Education, 3(2), 64–72.
Nurjannah, N., Heriyanti, A., & Kaswar, A. B. (2022). Development of Moodle ’ s E-Learning as a Media in Mathematical Problem-Solving. 6(2), 223–234.
Permata, C. A. M., & Kristanto, Y. D. (2020). Desain Pembelajaran Matematika Berbasis Gamifikasi untuk Meningkatkan Minat Belajar Siswa. JNPM (Jurnal Nasional Pendidikan Matematika), 4(2), 279. https://doi.org/10.33603/jnpm.v4i2.3877
Putra, R. S., Wijayati, N., & Widhi, F. (2017). Pengaruh Penggunaan Media Pembelajaran Berbasis Aplikasi Android terhadap Hasil Belajar Siswa. Jurnal Inovasi Pendidikan Kimia, 11(2), 2009–2018.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 A Mutahharah, Ninik Astuti, Nurbaitul Afyan, Nurjannah, Andi Baso Kaswar
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.