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Improving the Skills of High School Teachers in Pinrang Regency in Utilizing Quizizz Application as Gamification-Based Interactive Learning Media

Authors

  • Muhammad Ansarullah S. Tabbu Universitas Negeri Makassar https://orcid.org/0009-0004-4998-7640
  • Asri Ismail Universitas Negeri Makassar
  • Akhmad Affandi Universitas Negeri Makassar
  • Asham Bin Djamaluddin Universitas Negeri Makassar
  • Nurdin Universitas Terbuka
  • Indrayani Sekolah Tinggi Ilmu Ekonomi Tri Dharma Nusantara

DOI:

https://doi.org/10.61255/vokatekjpm.v2i1.324

Keywords:

Interactive learning, gamification, Quizizz, teacher skill improvement

Abstract

The role of teachers in creating interactive and interesting learning is very important in today's digital era. This Community Service Program (PKM) aims to improve the skills of high school teachers in Pinrang Regency in using the Quizizz application as a gamification-based interactive learning media. Through training and mentoring, this program seeks to overcome the obstacles of limited teacher skills in utilizing interactive learning technology. Observations and interviews show that most teachers are not familiar with the Quizizz application, which has an impact on low student motivation and learning outcomes. This PKM is implemented through training and mentoring methods at the Pinrang Regency Education Office. The training results show a significant increase in teachers' understanding and skills using the application, which directly improves teacher creativity and student learning motivation. This program is expected to improve the quality of learning and have a positive impact on student learning outcomes in Pinrang District.

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Author Biography

Muhammad Ansarullah S. Tabbu, Universitas Negeri Makassar

Geography Department, Mathematics and Natural Science Faculty, Universitas Negeri Makassar, Indonesia

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Published

2024-02-25

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How to Cite

S. Tabbu, M. A., Asri Ismail, Akhmad Affandi, Asham Bin Djamaluddin, Nurdin, & Indrayani. (2024). Improving the Skills of High School Teachers in Pinrang Regency in Utilizing Quizizz Application as Gamification-Based Interactive Learning Media. Vokatek : Jurnal Pengabdian Masyarakat, 2(1), 30–37. https://doi.org/10.61255/vokatekjpm.v2i1.324